Thanks for visiting my online portfolio. These posts are a cross section of my professional and personal work, including my last 15 years at Pixar, as a set artist, graphic designer and art director. It marches more or less back in time, and by no means reflects all projects or tasks I've had the good fortune to be involved with. It should however give a sense of the diversity and scope of work I've been a part of. The above tabs include additional samples of Pixar and personal work. Thanks for visiting and feel free to comment.
Old portfolio and blog of Mark Cordell Holmes, former Google, Dynamighty, Pixar artist and art director. Now creative advisor and consulting art director for games, animation and VR, currently available for new opportunities.
Tuesday, January 26, 2010
Monday, January 25, 2010
Wall-e
I came onto Wall-e in the last year of production and was responsible for establishing the overall look and managing the vast quantity of static and motion graphics that remained to be designed, including major set pieces on earth and everything onboard the Axiom. I art directed and collaborated with of ten talented graphic and motion graphic artists.
A far more detailed account of my role and experience on this project can be found in this '09 interview.
A far more detailed account of my role and experience on this project can be found in this '09 interview.
Sunday, January 24, 2010
Lifted
As production designer of this short, I was responsible for establishing, communicating and maintaining the look of the film through each department in the production. I designed (or oversaw) all set and prop design, character and set shading, matte painting, effects, shot lighting, title, and poster design.
Labels:
graphics,
illustrator,
production design,
set design,
sketch art
The Incredibles
In addition to being more involved with set pre-visualization and design, I also took on a larger role designing the film's graphics, including the design of the end-crawl and contributing to the DVD menu design.
Labels:
graphics,
illustrator,
photoshop,
set design,
sketch art
A Bug's Life
Transitioned to Pixar as a freelance texture painter and graphic artist for the commercials group beginning in '95. Joined the feature art department in late '96 on A Bug's Life as a character, set and graphics artist.
Personal Work
This collection of samples reflects a smattering of old work and new squeezed out of my copious spare time. All art is copyrighted me.
Ouija
Two examples of spirit boards I digitally collaged from various bibliographic sources and mounted on wood. The rest of the series can be found at the prestigious and historic Amercian Spirit Board Company.
Afterworks
Cover and title page designs for the 2nd issue of Afterworks, a graphic novel featuring personal work by fellow Pixar artists.
Robot Attack!
These are from a series of robot and monster designs I created for my sons' birthday that were purposed into t-shirt, sticker and coloring book party favors. I then took them in SketchUp for a little fun. The gun buggy is my first 3D model made way back on the first 3D app for the mac. It's primitive, but has a certain amount of character.
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