Saturday, March 24, 2012

Update

Though this blog has generally acted as a static portfolio, I will now to try to make it a live blog for delivering updates on our aspiring SF games startup, Dynamighty, as well as for sharing industry resources, advice and posts for aspiring students and professionals alike.

Look under the Dynamighty tab for updates on our company progress and occasional inspirational images to titillate the imagination with what is to come.

Look under the Resources tab for occasional links, answers to industry questions, and assorted design posts. Feel free to comment or make requests and I will try to be as helpful as I can.

This site will no doubt go through some design changes as I move content around and make it more pretty-like.

Tuesday, January 26, 2010

Welcome

Thanks for visiting my online portfolio. These posts are a cross section of my professional and personal work, including my last 15 years at Pixar, as a set artist, graphic designer and art director. It marches more or less back in time, and by no means reflects all projects or tasks I've had the good fortune to be involved with. It should however give a sense of the diversity and scope of work I've been a part of. The above tabs include additional samples of Pixar and personal work. Thanks for visiting and feel free to comment.



Monday, January 25, 2010

Wall-e

I came onto Wall-e in the last year of production and was responsible for establishing the overall look and managing the vast quantity of static and motion graphics that remained to be designed, including major set pieces on earth and everything onboard the Axiom. I art directed and collaborated with of ten talented graphic and motion graphic artists.


A far more detailed account of my role and experience on this project can be found in this '09 interview.




Sunday, January 24, 2010

Lifted

As production designer of this short, I was responsible for establishing, communicating and maintaining the look of the film through each department in the production. I designed (or oversaw) all set and prop design, character and set shading, matte painting, effects, shot lighting, title, and poster design.









The Incredibles

In addition to being more involved with set pre-visualization and design, I also took on a larger role designing the film's graphics, including the design of the end-crawl and contributing to the DVD menu design.











Monsters Inc.

For my second feature, transitioned from character production art to sets and graphics.






A Bug's Life

Transitioned to Pixar as a freelance texture painter and graphic artist for the commercials group beginning in '95. Joined the feature art department in late '96 on A Bug's Life as a character, set and graphics artist.